home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 66
/
XENIATGM66.iso
/
Patch
/
Panzer Commander
/
pzc1_3.exe
/
Career
/
American
/
Winter Blitz.PZS
< prev
Wrap
INI File
|
1999-05-23
|
23KB
|
1,432 lines
[SCENARIO]
Time = 1400
Type = SINGLE
Duration = 12
Major = 11
Minor = 7
EndScen01 = 1,DESTROY TANK
EndScen02 = 1,DESTROY AFV
[ARTILLERY_MISSIONS]
Mission1 = -1265,-345,0,0,5,5,0
Aggressor1 = AXIS
Mission2 = -1265,-225,0,0,5,5,0
Aggressor2 = AXIS
Mission3 = -1265,-95,0,0,5,5,0
Aggressor3 = AXIS
Mission4 = -1265,25,0,0,5,5,0
Aggressor4 = AXIS
Mission5 = -1265,155,0,0,5,5,0
Aggressor5 = AXIS
Mission6 = -1265,275,0,0,5,5,0
Aggressor6 = AXIS
Mission7 = -1265,405,0,0,5,5,0
Aggressor7 = AXIS
Mission8 = -1265,525,0,0,5,5,0
Aggressor8 = AXIS
Mission9 = -1355,-345,1,2,5,5,0
Aggressor9 = AXIS
Mission10 = -1345,-225,1,2,5,5,0
Aggressor10 = AXIS
Mission11 = -1345,-95,1,2,5,5,0
Aggressor11 = AXIS
Mission12 = -1355,25,1,2,5,5,0
Aggressor12 = AXIS
Mission13 = -1355,155,1,2,5,5,0
Aggressor13 = AXIS
Mission14 = -1345,275,1,2,5,5,0
Aggressor14 = AXIS
Mission15 = -1355,405,1,2,5,5,0
Aggressor15 = AXIS
Mission16 = -1345,525,1,2,5,5,0
Aggressor16 = AXIS
Mission17 = -1305,-285,1,2,5,5,0
Aggressor17 = AXIS
Mission18 = -1305,-35,1,2,5,5,0
Aggressor18 = AXIS
Mission19 = -1305,95,1,2,5,5,0
Aggressor19 = AXIS
Mission20 = -1302,220,1,2,5,5,0
Aggressor20 = AXIS
Mission21 = -1315,345,1,2,5,5,0
Aggressor21 = AXIS
Mission22 = -1305,465,1,2,5,5,0
Aggressor22 = AXIS
[AIRSTRIKE_MISSIONS]
[RENDERING]
MaxZ = 4800
Weather = Overcast
[TERRAIN]
Map = Winter Blitz-T
Surface = Winter Blitz-S
Amplitude = 120
Set = Winter
[LANDSCAPE1]
Image = Tree2
Width = 64
Height = 128
Area = 1460, 317, 1461, 318
Count = 1
Distribution = RANDOM
[LANDSCAPE2]
Image = Tree2
Width = 64
Height = 128
Area = 1405, 247, 1406, 248
Count = 1
Distribution = RANDOM
[LANDSCAPE3]
Image = Tree2
Width = 64
Height = 128
Area = 1475, 237, 1476, 238
Count = 1
Distribution = RANDOM
[LANDSCAPE4]
Image = Tree2
Width = 64
Height = 128
Area = 1256, 360, 1257, 361
Count = 1
Distribution = RANDOM
[LANDSCAPE5]
Image = Tree2
Width = 64
Height = 128
Area = 1171, 207, 1172, 208
Count = 1
Distribution = RANDOM
[LANDSCAPE6]
Image = Tree2
Width = 64
Height = 128
Area = 1181, 67, 1182, 68
Count = 1
Distribution = RANDOM
[LANDSCAPE7]
Image = Tree2
Width = 64
Height = 128
Area = 1335, -121, 1336, -120
Count = 1
Distribution = RANDOM
[LANDSCAPE8]
Image = Tree2
Width = 64
Height = 128
Area = 880, -175, 881, -174
Count = 1
Distribution = RANDOM
[LANDSCAPE9]
Image = Tree2
Width = 64
Height = 128
Area = 900, -106, 901, -105
Count = 1
Distribution = RANDOM
[LANDSCAPE10]
Image = Tree2
Width = 64
Height = 128
Area = 791, -150, 792, -149
Count = 1
Distribution = RANDOM
[LANDSCAPE11]
Image = Tree2
Width = 64
Height = 128
Area = 880, 40, 881, 41
Count = 1
Distribution = RANDOM
[LANDSCAPE12]
Image = Tree2
Width = 64
Height = 128
Area = 826, 335, 827, 336
Count = 1
Distribution = RANDOM
[LANDSCAPE13]
Image = Tree2
Width = 64
Height = 128
Area = 715, 180, 716, 181
Count = 1
Distribution = RANDOM
[LANDSCAPE14]
Image = Tree2
Width = 64
Height = 128
Area = 920, 430, 921, 431
Count = 1
Distribution = RANDOM
[LANDSCAPE15]
Image = Tree2
Width = 64
Height = 128
Area = 810, 475, 811, 476
Count = 1
Distribution = RANDOM
[LANDSCAPE16]
Image = Tree2
Width = 64
Height = 128
Area = 681, 352, 682, 353
Count = 1
Distribution = RANDOM
[LANDSCAPE17]
Image = Tree2
Width = 64
Height = 128
Area = 581, 355, 582, 356
Count = 1
Distribution = RANDOM
[LANDSCAPE18]
Image = Tree2
Width = 64
Height = 128
Area = 601, 280, 602, 281
Count = 1
Distribution = RANDOM
[LANDSCAPE19]
Image = Tree2
Width = 64
Height = 128
Area = 510, 87, 511, 88
Count = 1
Distribution = RANDOM
[LANDSCAPE20]
Image = Tree2
Width = 64
Height = 128
Area = 595, -86, 596, -85
Count = 1
Distribution = RANDOM
[LANDSCAPE21]
Image = Tree2
Width = 64
Height = 128
Area = 560, -120, 561, -119
Count = 1
Distribution = RANDOM
[LANDSCAPE22]
Image = Tree2
Width = 64
Height = 128
Area = 626, -165, 627, -164
Count = 1
Distribution = RANDOM
[LANDSCAPE23]
Image = Tree2
Width = 64
Height = 128
Area = 290, -201, 291, -200
Count = 1
Distribution = RANDOM
[LANDSCAPE24]
Image = Tree2
Width = 64
Height = 128
Area = 251, -176, 252, -175
Count = 1
Distribution = RANDOM
[LANDSCAPE25]
Image = Tree2
Width = 64
Height = 128
Area = 256, 22, 257, 23
Count = 1
Distribution = RANDOM
[LANDSCAPE26]
Image = Tree2
Width = 64
Height = 128
Area = 396, -95, 397, -94
Count = 1
Distribution = RANDOM
[LANDSCAPE27]
Image = Tree2
Width = 64
Height = 128
Area = 286, 180, 287, 181
Count = 1
Distribution = RANDOM
[LANDSCAPE28]
Image = Tree2
Width = 64
Height = 128
Area = 230, 122, 231, 123
Count = 1
Distribution = RANDOM
[LANDSCAPE29]
Image = Tree2
Width = 64
Height = 128
Area = 221, 232, 222, 233
Count = 1
Distribution = RANDOM
[LANDSCAPE30]
Image = Tree2
Width = 64
Height = 128
Area = 131, 82, 132, 83
Count = 1
Distribution = RANDOM
[LANDSCAPE31]
Image = Tree2
Width = 64
Height = 128
Area = 165, -46, 166, -45
Count = 1
Distribution = RANDOM
[LANDSCAPE32]
Image = Tree2
Width = 64
Height = 128
Area = 125, 497, 126, 498
Count = 1
Distribution = RANDOM
[LANDSCAPE33]
Image = Tree2
Width = 64
Height = 128
Area = 181, 507, 182, 508
Count = 1
Distribution = RANDOM
[LANDSCAPE34]
Image = Tree2
Width = 64
Height = 128
Area = 136, 542, 137, 543
Count = 1
Distribution = RANDOM
[LANDSCAPE35]
Image = Tree2
Width = 64
Height = 128
Area = 11, 537, 12, 538
Count = 1
Distribution = RANDOM
[LANDSCAPE36]
Image = Tree2
Width = 64
Height = 128
Area = -47, 500, -46, 501
Count = 1
Distribution = RANDOM
[LANDSCAPE37]
Image = Tree2
Width = 64
Height = 128
Area = -22, 480, -21, 481
Count = 1
Distribution = RANDOM
[LANDSCAPE38]
Image = Tree2
Width = 64
Height = 128
Area = -45, -250, -44, -249
Count = 1
Distribution = RANDOM
[LANDSCAPE39]
Image = Tree2
Width = 64
Height = 128
Area = -127, -231, -126, -230
Count = 1
Distribution = RANDOM
[LANDSCAPE40]
Image = Tree2
Width = 64
Height = 128
Area = -60, -196, -59, -195
Count = 1
Distribution = RANDOM
[LANDSCAPE41]
Image = Tree2
Width = 64
Height = 128
Area = -132, 42, -131, 43
Count = 1
Distribution = RANDOM
[LANDSCAPE42]
Image = Tree2
Width = 64
Height = 128
Area = -140, 87, -139, 88
Count = 1
Distribution = RANDOM
[LANDSCAPE43]
Image = Tree2
Width = 64
Height = 128
Area = -185, 115, -184, 116
Count = 1
Distribution = RANDOM
[LANDSCAPE44]
Image = Tree2
Width = 64
Height = 128
Area = -195, 47, -194, 48
Count = 1
Distribution = RANDOM
[LANDSCAPE45]
Image = Tree2
Width = 64
Height = 128
Area = -132, 127, -131, 128
Count = 1
Distribution = RANDOM
[LANDSCAPE46]
Image = Tree2
Width = 64
Height = 128
Area = -57, 27, -56, 28
Count = 1
Distribution = RANDOM
[LANDSCAPE47]
Image = Tree2
Width = 64
Height = 128
Area = -235, 302, -234, 303
Count = 1
Distribution = RANDOM
[LANDSCAPE48]
Image = Tree2
Width = 64
Height = 128
Area = -122, 337, -121, 338
Count = 1
Distribution = RANDOM
[LANDSCAPE49]
Image = Tree2
Width = 64
Height = 128
Area = -92, 445, -91, 446
Count = 1
Distribution = RANDOM
[LANDSCAPE50]
Image = Tree2
Width = 64
Height = 128
Area = -212, 180, -211, 181
Count = 1
Distribution = RANDOM
[LANDSCAPE51]
Image = Tree2
Width = 64
Height = 128
Area = -252, -61, -251, -60
Count = 1
Distribution = RANDOM
[LANDSCAPE52]
Image = Tree2
Width = 64
Height = 128
Area = -300, -26, -299, -25
Count = 1
Distribution = RANDOM
[LANDSCAPE53]
Image = Tree2
Width = 64
Height = 128
Area = -445, 105, -444, 106
Count = 1
Distribution = RANDOM
[LANDSCAPE54]
Image = Tree2
Width = 64
Height = 128
Area = -400, 307, -399, 308
Count = 1
Distribution = RANDOM
[LANDSCAPE55]
Image = Tree2
Width = 64
Height = 128
Area = -362, 207, -361, 208
Count = 1
Distribution = RANDOM
[FOREST1]
Location = -122, -85
Radius = 75
Plant1 = Tree1,64,128
[FOREST2]
Location = 125, -180
Radius = 75
Plant1 = Tree1,64,128
[FOREST3]
Location = 96, -2
Radius = 45
Plant1 = Tree1,64,128
[FOREST4]
Location = 395, 27
Radius = 75
Plant1 = Tree1,64,128
[FOREST5]
Location = 456, 265
Radius = 100
Plant1 = Tree1,64,128
[FOREST6]
Location = 695, 437
Radius = 50
Plant1 = Tree1,64,128
[FOREST7]
Location = 226, 357
Radius = 75
Plant1 = Tree1,64,128
[FOREST8]
Location = 480, -285
Radius = 100
Plant1 = Tree1,64,128
[FOREST9]
Location = -595, -335
Radius = 100
Plant1 = Tree1,64,128
[FOREST10]
Location = -490, 620
Radius = 100
Plant1 = Tree1,64,128
[FOREST11]
Location = 1390, 55
Radius = 100
Plant1 = Tree1,64,128
[FOREST12]
Location = 2085, -95
Radius = 100
Plant1 = Tree1,64,128
[FOREST13]
Location = 1435, 675
Radius = 100
Plant1 = Tree1,64,128
[FOREST14]
Location = 1915, -665
Radius = 100
Plant1 = Tree1,64,128
[FOREST15]
Location = -1895, -1965
Radius = 100
Plant1 = Tree1,64,128
[FOREST16]
Location = 315, -2345
Radius = 100
Plant1 = Tree1,64,128
[FOREST17]
Location = 135, 1535
Radius = 100
Plant1 = Tree1,64,128
[FOREST18]
Location = -925, -1045
Radius = 100
Plant1 = Tree1,64,128
[FOREST19]
Location = -2055, 1145
Radius = 100
Plant1 = Tree1,64,128
[FOREST20]
Location = -375, -1455
Radius = 100
Plant1 = Tree1,64,128
[FOREST21]
Location = -155, 2105
Radius = 100
Plant1 = Tree1,64,128
[FOREST22]
Location = -1255, -535
Radius = 100
Plant1 = Tree1,64,128
[FOREST23]
Location = -1145, 2095
Radius = 100
Plant1 = Tree1,64,128
[FOREST24]
Location = -1965, -245
Radius = 100
Plant1 = Tree1,64,128
[FOREST25]
Location = -1515, 1255
Radius = 100
Plant1 = Tree1,64,128
[FOREST26]
Location = -2025, 435
Radius = 100
Plant1 = Tree1,64,128
[FOREST27]
Location = -695, 1265
Radius = 100
Plant1 = Tree1,64,128
[FOREST28]
Location = 365, -1125
Radius = 100
Plant1 = Tree1,64,128
[FOREST29]
Location = -1655, -925
Radius = 100
Plant1 = Tree1,64,128
[FOREST30]
Location = -1615, 405
Radius = 100
Plant1 = Tree1,64,128
[FOREST31]
Location = -1155, 735
Radius = 100
Plant1 = Tree1,64,128
[FOREST32]
Location = 65, -1875
Radius = 100
Plant1 = Tree1,64,128
[FOREST33]
Location = -1295, -1685
Radius = 100
Plant1 = Tree1,64,128
[FOREST34]
Location = -2095, -1255
Radius = 100
Plant1 = Tree1,64,128
[FOREST35]
Location = -745, -2145
Radius = 100
Plant1 = Tree1,64,128
[FOREST36]
Location = 1685, 1055
Radius = 100
Plant1 = Tree1,64,128
[FOREST37]
Location = 2225, 1055
Radius = 100
Plant1 = Tree1,64,128
[FOREST38]
Location = 1650, 315
Radius = 100
Plant1 = Tree1,64,128
[FOREST39]
Location = -120, 1025
Radius = 85
Plant1 = Tree1,64,128
[FOREST40]
Location = -655, 85
Radius = 100
Plant1 = Tree1,64,128
[FOREST41]
Location = 450, 625
Radius = 70
Plant1 = Tree1,64,128
[FOREST42]
Location = 210, 860
Radius = 100
Plant1 = Tree1,64,128
[FOREST43]
Location = -70, 790
Radius = 100
Plant1 = Tree1,64,128
[FOREST44]
Location = 150, -550
Radius = 100
Plant1 = Tree1,64,128
[FOREST45]
Location = -177, -500
Radius = 100
Plant1 = Tree1,64,128
[FOREST46]
Location = 841, 210
Radius = 65
Plant1 = Tree1,64,128
[FOREST47]
Location = 745, 0
Radius = 100
Plant1 = Tree1,64,128
[FOREST48]
Location = -300, 327
Radius = 45
Plant1 = Tree1,64,128
[FOREST49]
Location = -307, 95
Radius = 75
Plant1 = Tree1,64,128
[STRUCTURE1]
Mesh = EuroChrh
Location = 73, 302
Orientation = EAST
[STRUCTURE2]
Mesh = school
Location = 53, 182
Orientation = SOUTH
[STRUCTURE3]
Mesh = inn
Location = -105, 280
Orientation = NORTH
[STRUCTURE4]
Mesh = inn
Location = -30, 206
Orientation = WEST
[STRUCTURE5]
Mesh = FactoryA
Location = -30, 177
Orientation = WEST
[STRUCTURE6]
Mesh = FactoryA
Location = -30, 152
Orientation = WEST
[STRUCTURE7]
Mesh = allies
Location = -70, 275
Orientation = EAST
AlliedBase = 50
[STRUCTURE8]
Mesh = BrickHos
Location = -131, 215
Orientation = SOUTH
[STRUCTURE9]
Mesh = BrickHos
Location = -35, 340
Orientation = WEST
[STRUCTURE10]
Mesh = BrickHos
Location = -46, 125
Orientation = WEST
[STRUCTURE11]
Mesh = BrickHos
Location = 145, 145
Orientation = WEST
[STRUCTURE12]
Mesh = estate
Location = 75, 375
Orientation = EAST
[STRUCTURE13]
Mesh = estate
Location = -196, 412
Orientation = NORTH
[STRUCTURE14]
Mesh = HouseG
Location = -27, 381
Orientation = WEST
[STRUCTURE15]
Mesh = HouseG
Location = -182, 217
Orientation = SOUTH
[STRUCTURE16]
Mesh = HouseG
Location = -35, 81
Orientation = WEST
[STRUCTURE17]
Mesh = houseWD
Location = -20, 412
Orientation = NORTH
[STRUCTURE18]
Mesh = houseWD
Location = -231, 387
Orientation = WEST
[STRUCTURE19]
Mesh = houseWD
Location = -47, 362
Orientation = WEST
[STRUCTURE20]
Mesh = houseWD
Location = 121, 122
Orientation = SOUTH
[STRUCTURE21]
Mesh = houseWD
Location = -30, 111
Orientation = WEST
[STRUCTURE22]
Mesh = houseWD
Location = -157, 207
Orientation = WEST
[STRUCTURE23]
Mesh = houseWD
Location = -21, 61
Orientation = SOUTH
[STRUCTURE24]
Mesh = HutB
Location = -142, 192
Orientation = SOUTH
[STRUCTURE25]
Mesh = HutB
Location = -52, 397
Orientation = WEST
[STRUCTURE26]
Mesh = HutB
Location = 108, 187
Orientation = NORTH
[STRUCTURE27]
Mesh = Railroad
Location = -26, 306
Orientation = NORTH
[STRUCTURE28]
Mesh = Railroad
Location = -91, 211
Orientation = WEST
[STRUCTURE29]
Mesh = Railroad
Location = 36, 131
Orientation = NORTH
[STRUCTURE30]
Mesh = h20twr
Location = 63, 122
Orientation = NORTH
[STRUCTURE31]
Mesh = h20twr
Location = -71, 197
Orientation = NORTH
[STRUCTURE32]
Mesh = h20twr
Location = -62, 161
Orientation = NORTH
[STRUCTURE33]
Mesh = h20twr
Location = -126, 291
Orientation = NORTH
[STRUCTURE34]
Mesh = h20twr
Location = -51, 297
Orientation = NORTH
[STRUCTURE35]
Mesh = h20twr
Location = -57, 181
Orientation = NORTH
[STRUCTURE36]
Mesh = Rdhouse
Location = -32, 277
Orientation = WEST
[STRUCTURE37]
Mesh = Rdhouse
Location = -57, 212
Orientation = SOUTH
[STRUCTURE38]
Mesh = Rdhouse
Location = 41, 101
Orientation = EAST
[STRUCTURE39]
Mesh = Rdhouse
Location = -145, 272
Orientation = NORTH
[STRUCTURE40]
Mesh = farm
Location = 101, 140
Orientation = EAST
[STRUCTURE41]
Mesh = farm
Location = -60, 327
Orientation = EAST
[STRUCTURE42]
Mesh = farm
Location = -57, 97
Orientation = EAST
[STRUCTURE43]
Mesh = farm
Location = -117, 181
Orientation = NORTH
[STRUCTURE44]
Mesh = farm
Location = -152, 391
Orientation = WEST
[BRIDGE1]
Mesh = BridgeSt
Location = 5, -345
Orientation = NORTH
[BRIDGE2]
Mesh = BridgeSt
Location = -505, 245
Orientation = EAST
[BRIDGE3]
Mesh = BridgeSt
Location = 65, 635
Orientation = NORTH
[TANK_PLATOON1]
Commander = HUMAN
Name = M4A3E276 1
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Attack,ALL
[TANK11]
Type = ShermanM4A3E2-76
Location = 0, -387
Orientation = EAST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[TANK12]
Type = ShermanM4A3E2-76
Location = 27, -387
Orientation = EAST
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[TANK13]
Type = ShermanM4A3E2-76
Location = 57, -387
Orientation = EAST
Name = Unit 2
Crew = 80,80,80,80
Texture = Winter
[TANK_PLATOON2]
Commander = AI
Name = PzIVJ 13
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Reserve,MINUTES 2
Order2 = Attack,ALL,Commitment:64
Order3 = WayPt,-2112,25
Order4 = WayPt,-1875,25
Order5 = WayPt,-1645,25
Order6 = WayPt,-1405,25
Order7 = WayPt,-1165,25
Order8 = Attack,ALL
Order9 = Withdraw,-2505,25
[TANK21]
Type = PanzerIVJ
Location = -2112, -161
Orientation = SOUTH
Name = Leader
Crew = 80,80,80,80
Texture = Images
[TANK22]
Type = PanzerIVJ
Location = -2110, -180
Orientation = SOUTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[TANK23]
Type = PanzerIVJ
Location = -2110, -200
Orientation = SOUTH
Name = Unit 2
Crew = 80,80,80,80
Texture = Images
[TANK_PLATOON3]
Commander = AI
Name = PzIVJ 14
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,-1727,-1075
Order3 = WayPt,-1652,-1075
Order4 = WayPt,-1585,-1075
Order5 = WayPt,-1515,-1076
Order6 = WayPt,-1335,-895
Order7 = Attack,ALL
Order8 = Attack,ALL,Commitment:64
Order9 = WayPt,-1165,-725
Order10 = WayPt,-1100,-660
Order11 = WayPt,-1030,-590
Order12 = WayPt,-965,-525
Order13 = Attack,ALL
Order14 = Withdraw,-2465,-645
[TANK31]
Type = PanzerIVJ
Location = -1800, -1076
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[TANK32]
Type = PanzerIVJ
Location = -1827, -1076
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[TANK33]
Type = PanzerIVJ
Location = -1852, -1076
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Winter
[TANK34]
Type = PanzerIVJ
Location = -1875, -1075
Orientation = WEST
Name = Unit 3
Crew = 80,80,80,80
Texture = Winter
[TANK_PLATOON4]
Commander = AI
Name = PzVG 15
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,-1895,865
Order3 = WayPt,-1685,965
Order4 = WayPt,-1485,965
Order5 = WayPt,-1285,965
Order6 = WayPt,-1095,965
Order7 = Attack,ALL
Order8 = Attack,ALL,Commitment:64
Order9 = WayPt,-935,855
Order10 = WayPt,-785,725
Order11 = Attack,ALL
Order12 = Withdraw,-2475,1475
[TANK41]
Type = PantherG
Location = -2225, 865
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[TANK42]
Type = PantherG
Location = -2245, 865
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[TANK43]
Type = PantherG
Location = -2267, 865
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Winter
[TANK44]
Type = PantherG
Location = -2295, 865
Orientation = WEST
Name = Unit 3
Crew = 80,80,80,80
Texture = Winter
[AFV_PLATOON1]
Name = StuH 42 5
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL
Order2 = WayPt,-2010,185
Order3 = WayPt,-1940,185
Order4 = Attack,ALL
[AFV11]
Type = StuH 42
Location = -2085, 185
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[AFV12]
Type = StuH 42
Location = -2120, 185
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[AFV_PLATOON2]
Name = M10 17
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,-455,-535
Order3 = WayPt,-495,-535
Order4 = WayPt,-530,-535
Order5 = WayPt,-567,-535
Order6 = WayPt,-615,-535
Order7 = Attack,ALL
[AFV21]
Type = M10
Location = -395, -535
Orientation = EAST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[AFV22]
Type = M10
Location = -415, -515
Orientation = EAST
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[AFV_PLATOON3]
Name = M10 18
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,-585,815
Order3 = WayPt,-635,815
Order4 = WayPt,-690,815
Order5 = Attack,ALL
[AFV31]
Type = M10
Location = -505, 815
Orientation = EAST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[AFV32]
Type = M10
Location = -525, 835
Orientation = EAST
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[AT_GUN1]
Type = Amer57ATBunker
Location = -1330, 97
Orientation = EAST
Name = 57-AT 8
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN2]
Type = Amer57ATBunker
Location = -1295, -265
Orientation = EAST
Name = 57-AT 9
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN3]
Type = Amer57ATBunker
Location = -1355, 395
Orientation = EAST
Name = 57-AT10
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN4]
Type = AT76Bunker
Location = -1287, -145
Orientation = EAST
Name = 3"-AT 11
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[AT_GUN5]
Type = AT76Bunker
Location = -1375, 232
Orientation = EAST
Name = 3"-AT 12
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG1]
Type = AmBunkerMG2
Location = -1257, -346
Orientation = EAST
Name = MG 2
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG2]
Type = AmBunkerMG2
Location = -1275, -215
Orientation = EAST
Name = MG 3
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG3]
Type = AmBunkerMG2
Location = -1317, -65
Orientation = EAST
Name = MG 4
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG4]
Type = AmBunkerMG2
Location = -1352, 152
Orientation = EAST
Name = MG 5
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG5]
Type = AmBunkerMG2
Location = -1315, 305
Orientation = EAST
Name = MG 6
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG6]
Type = AmBunkerMG2
Location = -1332, 467
Orientation = EAST
Name = MG 7
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Crew = 80,80,80,80
Order1 = Attack,ALL
[PATH_000]
Type = WALL
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = -125, 415
End = -125, 435
[PATH_001]
Type = WALL
Previous = -1
Degrees = 270
Inc = -1, 0
Begin = -165, 435
End = -125, 435
[PATH_002]
Type = WALL
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = -125, 375
End = -125, 395
[PATH_003]
Type = WALL
Previous = 72
Degrees = 90
Inc = 1, 0
Begin = -125, 375
End = -165, 375
[PATH_004]
Type = WALL
Previous = -1
Degrees = 90
Inc = 1, 0
Begin = -225, 375
End = -245, 375
[PATH_005]
Type = WALL
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = -245, 375
End = -245, 395
[PATH_006]
Type = WALL
Previous = 75
Degrees = 270
Inc = -1, 0
Begin = -245, 435
End = -185, 435
[PATH_007]
Type = WALL
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = -245, 415
End = -245, 435